Al2rnian Geography

Al2rnia is divided into cities/territories that are GENERALLY associated with one fuchsia or another and thus tend to be designed around their particular industrial purposes/aesthetics and with slightly different legal processes, but not Formal Countries.

Important Locations
Some Zones are so important to Al2rnia that they get their own page. They are as followed:


 * The Hatching Ziggurat

Santerre
Santerre is one of the cities located closest to the Hatching Ziggurat. It’s well-known for being a hub of teal and cerulean higher education: the operating base of the Provost, and the location of the library and archival center named for her. 1000 sweeps ago, when Osikis Versii was Spearmaiden, this was where Eubala Malcos chose to center her schoolfeeding operations. Relatively mixed-caste. Lots of teals and ceruleans who are either engaged in their educations or have found work in that sector, lots of lower-caste workers who appreciate a proximity to the Ziggurat. Immediately pre-game, home to Aivide, Raigne, Bettah, and Jacith.

France
France is a wealthy city with a distinctive associated accent and a lot of wealth. It’s dominated by purplebloods working in entertainment, and its founder, Pariis France, was heavily involved with the Brotherhood – the signs of his influence are visible in the gorgeous churches scattered across the city. Violets come to gawk and take Instagram photos, but it’s a landlocked city firmly controlled by the purplebloods, with heavy presences from multiple clown cults, particularly the Brotherhood and the Panachiers. Most service jobs are done by failed teals and occasional ceruleans, though that doesn’t stop young violets from viewing it as a paragon of land-dweller culture. Site of Raigne’s childhood and Jacith’s adolescence.

Newport Agneju
An Arhinn city with a lot of violets, Newport Agneju is one of Al2rnia’s only warmwater ports. A large and well-planned city with impressive violet infrastructure in its expensive neighborhoods, it’s expensive and touristy, not somewhere you’d live fulltime without being established. It’s comparatively warmblood friendly, right down to a gold statue of Osikis Versii, and has notably pretty beaches. Until her death, it was the residence of Ysaora Yronex, Untovy Arhinn’s violet kismesis.

Lomelach
An imposing port city, Lomelach is southern, cold, and caters primarily to violets. Possesses very strict class stratification and brutalist architecture. Originally a Tsinov settlement growing out of a processing center for vast agrarian stretches of land, it remains insularly violet – a monument to old, imposing power, and a stone-cold bummer for anyone who isn’t a very traditional seadweller.

Ninegate
The place where Bettah Meflis lived before working for Eubala, an old mostly warmblood city filled with crime, grime, and plenty of time to gaze out upon the cityscape and regret setting foot here in this dilapidated hellhole in a noir-like manner. The city invested a lot of its money into underground tunnels (and a bit aboveground) to encourage more pedestrian walking between buildings, but most of them are either abandoned or have been blocked off/filled as the heating prices to manage them get steeper.

Piedrose-Portsmouth
A port city far away from the Ziggurat, Piedrose-Portsmouth began as a mining settlement, but has blossomed by the present day into a multi-strata steel, quarry, and minerals processing center and shipping locus. Technically Malcos operated, but fairly destratafied, by Al2rnian Standards - not popular with violets or particularly purple-dominated. A lot of sub-industries, art, and cultural contributions, and very economically successful as a product of the multiple enterprises it contains. Anyone can technically start a business there, so it's popular with untitled heirs and ambitious untitled lineages. A good place to get a decent, well-paying job. That and its good infrastructure, semi-reasonable cost of living, and loose regulation of off-the-clock worker activity make it highly popular with warmbloods. Home to Ilaria and Doctir.

Bloo Bloo Meadows
Formerly a sprawling GoKart racetrack by a company called Kartesian Co., Bloo Bloo Meadows has been renovated to be a highblood residential area by a local indigoblood real estate developer due to the untimely demise of the company owner. Since then, GoKarting has been duly replaced by GoGolfing which is basically competitive golf speedrunning. From how most indigobloods play it, it’s classified as an unofficial bloodsport. Still a great one to play for schmoozing with higher-ups though!

The Treetop Wastes
Sprawling rural areas of Al2rnia far on the outskirts of civilization. The Treetop wastes are giant, malformed forests rich with deadly wildlife and toxic fumes. With the exception of certain trolls who have developed immunity to these gases, most of Al2rnian civilization has had to carefully plan settlements far away from these areas. Favelas in the past have been completely wiped out when an unlucky draft has blown straight through them, and real estate nearby the wastes is noticeably cheaper.

The Psiihives
Underground facilities located under metropolitan areas dedicated to the raising, housing and storage of most goldblood trolls. Trolls are kept in ‘honeycombs’ that they rarely leave, plugged into the cities electrical grid and maintained by an AI parent figure that keeps them placated. These facilities are known to be extremely effective at keeping cities powered, and thus attempts to liberate the yellowbloods have been swiftly cut down.