2burb

A monetized version of SBURB where you can buy skins and gachas, but with the same basic structure as in Homestuck: each player gets their own planet with a personally crafted quest focused on their self-betterment and a Denizen waiting at the end. There are dream moons, with the dreamselves acting as extra lives in case of player death. Skaia, at the heart of the session, is an ocean.

At the start of the game, Sasara and Vinbre separate the players into two teams.

Our players’ session lasts approximately a sweep, as they try to tie up loose ends in ensuring the best possible new universe. This, however, has an unforeseen consequence: the activation of the ATONEMENT MECHANICS, three beings who embody the aspects and classes that their session lacks. They act as an effective time limit enforcer for the game, being triggered whenever a player starts taking too long to finish their planet quest or God Tier.

As each player has their final talk with their Denizens and finishes their planet quests, the sea level in Skaia slowly rises. It overtakes the entire session by the time the game has reached its final stages, flooding the Incipisphere entirely. The only way to survive it is to god tier, which grants the players certain aquatic modifications which allow them to breathe underwater.

Sprites
Instead of being necessary for prototyping, S2urb's sprites are relegated to an optional exposition mechanism. While their powers, corporeality, and appearance resemble those of a Homestuck sprite, they don't come about through the physical entry of a representative item into the proper mechanic. Rather, they are generated automatically by examining the player's feelings on entry, under the condition that a player demonstrates immense-enough guilt for causing somebody's death. While sprites originate as a mechanic that reminds the player of their culpability in the apocalypse, a sprite can be someone who was dead for years preceding it – the player's sense of responsibility is the major factor.

Known sprites:


 * Narieasprite ([Ilaria)
 * Falkinsprite (Bettah)
 * Cirlansprite (Jacith)
 * Donnahsprite (Aivide)
 * Propyrsprite (Justay)

Skaia
In S2urb, as in Sburb, the player planets orbit Skaia, but in the case of S2urb, Skaia is a vast cosmic ocean. Contained at first to the center of the incipisphere, the sea that is Skaia rises each time a planet quest is complete,  until it fills the universe and floods the planets. Once the planets are floating in Skaia’s ocean, the scene is set for the final game board to unfold (based around Battleship rather than chess.) Once the final boss is defeated (intended by S2urb to be a sea monster, though this does not go as planned), the players descend into the Skaian ocean to reach the victory state. Descent – often into water – is a generalized reocurring theme

All players who want to reach the new world must god tier, as S2urb’s god tiering allows you to descend into the Skaian ocean through enabling you to breathe underwater.

Lands

 * Land of Red Sand and Coral (Justay)
 * Land of Fits and Clues (Eleont)
 * Land of Folds and Metroplexes (Bettah)
 * Land of Labyrinths and Eyes (Jacith)
 * Land of Bigtops and Marble (Purami)
 * Land of Fog and Arches (Aivide)
 * Land of Smoke and Mirrors (Raigne)
 * Land of Ash and Cages (Doctir)
 * Land of Smoke and Depths (Hydrga)
 * Land of Lonsdaleite and Frogs (Vinbre)

Atonement Mechanics
Atonement Mechanics are there to test the players’ strength if they lack players of any one class and/or aspect. Any class or aspect that isn’t a part of the roster is embodied through these Mechanics and serves as semifinal boss-esque enemies.

Tourbillon
An embodiment of KNIGHT and TIME.

Misericorde
An embodiment of ROGUE and DOOM.

Anathema
An embodiment of HEIR and VOID.